restructure: proper project layout, README, kill training
- cuda/ — main LBM kernel (khra_gixx_1024_v5.cu) - navigator/ — lattice_observer, golden_weave, bridges, mock daemon - scripts/ — compile, start, launch, setup (paths updated) - docs/ — system manual - archive/ — everything else (old kernels, inquiries, experiments) - README.md — full setup guide: requirements, quick start, use your own LLM - removed training/ entirely (broken LoRA scripts + datasets) - .gitignore: exclude build/ logs/ training/ *.jsonl
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#!/usr/bin/env python3
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"""
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Live lattice viewer — subscribes to ZMQ snapshot feed (port 5558)
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and displays the density field as a real-time heatmap in a pygame window.
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Runs as a standalone program, completely decoupled from the daemon.
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No daemon changes needed. Just: python lattice_viewer.py
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Controls:
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C — cycle colormap (inferno/viridis/plasma/coolwarm/turbo)
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SPACE — pause/resume
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S — save current frame as PNG
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+/- — adjust contrast (auto-range scaling)
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R — reset contrast to auto
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Q/ESC — quit
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"""
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import sys
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import struct
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import time
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import numpy as np
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try:
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import zmq
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except ImportError:
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print("ERROR: pip install pyzmq"); sys.exit(1)
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try:
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import pygame
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except ImportError:
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print("ERROR: pip install pygame"); sys.exit(1)
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# --- Config ---
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ZMQ_ADDR = "tcp://127.0.0.1:5558"
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WINDOW_SIZE = 768 # display window (square)
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NX, NY = 1024, 1024 # expected grid — header overrides
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COLORMAPS = ["inferno", "viridis", "plasma", "coolwarm", "turbo"]
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TARGET_FPS = 60
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def build_lut(name, n=256):
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"""Build a 256-entry RGB lookup table for a named colormap."""
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try:
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import matplotlib.cm as cm
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cmap = cm.get_cmap(name, n)
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return np.array([cmap(i)[:3] for i in range(n)], dtype=np.float32) * 255
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except ImportError:
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# Fallback: simple grayscale→hot gradient
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lut = np.zeros((n, 3), dtype=np.float32)
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for i in range(n):
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t = i / 255.0
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lut[i] = [min(255, t * 512), min(255, max(0, t * 512 - 255)), min(255, max(0, t * 3 * 255 - 2 * 255))]
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return lut
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def apply_colormap(data_u8, lut):
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"""Map uint8 grayscale to RGB via LUT. Returns (H, W, 3) uint8."""
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return lut[data_u8].astype(np.uint8)
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def main():
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# ZMQ subscriber
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ctx = zmq.Context()
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sub = ctx.socket(zmq.SUB)
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sub.setsockopt(zmq.SUBSCRIBE, b"")
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sub.setsockopt(zmq.RCVHWM, 2) # drop old frames
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sub.setsockopt(zmq.CONFLATE, 1) # only keep latest
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sub.connect(ZMQ_ADDR)
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# Pygame
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pygame.init()
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screen = pygame.display.set_mode((WINDOW_SIZE, WINDOW_SIZE))
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pygame.display.set_caption("Khra'gixx Lattice Viewer")
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clock = pygame.time.Clock()
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font = pygame.font.SysFont("consolas", 16)
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# State
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cmap_idx = 0
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luts = {name: build_lut(name) for name in COLORMAPS}
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paused = False
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contrast_boost = 1.0 # multiplier on auto-range
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last_frame = None
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frame_count = 0
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fps_time = time.time()
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display_fps = 0.0
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cycle_num = 0
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print(f"Lattice Viewer started — subscribing to {ZMQ_ADDR}")
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print(f"Controls: C=colormap, SPACE=pause, S=save, +/-=contrast, R=reset, Q=quit")
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running = True
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while running:
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# Events
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key in (pygame.K_q, pygame.K_ESCAPE):
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running = False
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elif event.key == pygame.K_c:
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cmap_idx = (cmap_idx + 1) % len(COLORMAPS)
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print(f"Colormap: {COLORMAPS[cmap_idx]}")
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elif event.key == pygame.K_SPACE:
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paused = not paused
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print(f"{'Paused' if paused else 'Resumed'}")
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elif event.key == pygame.K_s and last_frame is not None:
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fname = f"lattice_frame_{cycle_num}.png"
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pygame.image.save(screen, fname)
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print(f"Saved: {fname}")
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elif event.key in (pygame.K_PLUS, pygame.K_EQUALS, pygame.K_KP_PLUS):
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contrast_boost = min(contrast_boost * 1.5, 100.0)
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print(f"Contrast: {contrast_boost:.1f}x")
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elif event.key in (pygame.K_MINUS, pygame.K_KP_MINUS):
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contrast_boost = max(contrast_boost / 1.5, 0.1)
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print(f"Contrast: {contrast_boost:.1f}x")
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elif event.key == pygame.K_r:
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contrast_boost = 1.0
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print("Contrast reset")
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# Receive snapshot (non-blocking)
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if not paused:
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try:
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raw = sub.recv(zmq.NOBLOCK)
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if len(raw) >= 8:
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cycle_num = struct.unpack('<I', raw[0:4])[0]
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w = struct.unpack('<H', raw[4:6])[0]
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h = struct.unpack('<H', raw[6:8])[0]
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expected = 8 + w * h * 4
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if len(raw) >= expected:
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rho = np.frombuffer(raw, dtype=np.float32, offset=8, count=w*h).reshape(h, w)
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last_frame = rho
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except zmq.Again:
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pass
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# Render
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if last_frame is not None:
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rho = last_frame
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# Normalize: density hovers near 1.0, deviations are small
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deviation = rho - 1.0
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vmax = max(abs(deviation.min()), abs(deviation.max()), 1e-8) / contrast_boost
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normalized = np.clip(deviation / vmax * 0.5 + 0.5, 0, 1)
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u8 = (normalized * 255).astype(np.uint8)
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lut = luts[COLORMAPS[cmap_idx]]
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rgb = apply_colormap(u8, lut)
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# pygame surfarray expects (W, H, 3) — transpose axes 0,1
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surf = pygame.surfarray.make_surface(rgb.swapaxes(0, 1))
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scaled = pygame.transform.scale(surf, (WINDOW_SIZE, WINDOW_SIZE))
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screen.blit(scaled, (0, 0))
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else:
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screen.fill((20, 20, 30))
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waiting = font.render("Waiting for lattice snapshots...", True, (200, 200, 200))
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screen.blit(waiting, (WINDOW_SIZE // 2 - waiting.get_width() // 2, WINDOW_SIZE // 2))
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# HUD overlay
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frame_count += 1
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now = time.time()
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if now - fps_time >= 1.0:
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display_fps = frame_count / (now - fps_time)
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frame_count = 0
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fps_time = now
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hud_lines = [
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f"Cycle: {cycle_num:,}",
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f"FPS: {display_fps:.0f}",
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f"Cmap: {COLORMAPS[cmap_idx]}",
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f"Contrast: {contrast_boost:.1f}x",
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]
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if paused:
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hud_lines.append("PAUSED")
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for i, line in enumerate(hud_lines):
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label = font.render(line, True, (255, 255, 255), (0, 0, 0))
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screen.blit(label, (8, 8 + i * 20))
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pygame.display.flip()
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clock.tick(60)
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pygame.quit()
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sub.close()
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ctx.term()
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print("Viewer closed.")
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if __name__ == "__main__":
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main()
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